在线看毛片网站电影-亚洲国产欧美日韩精品一区二区三区,国产欧美乱夫不卡无乱码,国产精品欧美久久久天天影视,精品一区二区三区视频在线观看,亚洲国产精品人成乱码天天看,日韩久久久一区,91精品国产91免费

<menu id="6qfwx"><li id="6qfwx"></li></menu>
    1. <menu id="6qfwx"><dl id="6qfwx"></dl></menu>

      <label id="6qfwx"><ol id="6qfwx"></ol></label><menu id="6qfwx"></menu><object id="6qfwx"><strike id="6qfwx"><noscript id="6qfwx"></noscript></strike></object>
        1. <center id="6qfwx"><dl id="6qfwx"></dl></center>

            新聞中心

            EEPW首頁 > 嵌入式系統(tǒng) > 設(shè)計(jì)應(yīng)用 > 51單片機(jī)蜂鳴器音樂簡(jiǎn)譜轉(zhuǎn)換工具

            51單片機(jī)蜂鳴器音樂簡(jiǎn)譜轉(zhuǎn)換工具

            作者: 時(shí)間:2016-11-18 來源:網(wǎng)絡(luò) 收藏
            相信您在作蜂鳴器發(fā)聲實(shí)驗(yàn)時(shí)肯定為復(fù)雜的頻率與音調(diào)之間的轉(zhuǎn)換而傷腦筋,這里向大家介紹一款工具可以大大簡(jiǎn)化轉(zhuǎn)換操作,只需要輸入簡(jiǎn)譜就能自動(dòng)生成音樂播放程序代碼。

            以下此程序的主界面:

            本文引用地址:http://www.biyoush.com/article/201611/315982.htm

            程序范例可以點(diǎn)主界面上的“關(guān)于”按鈕后就能找到,但是代碼也不全,需要加入對(duì)音樂程序的調(diào)用代碼,其它范例里也寫的很清楚了,只需要調(diào)用Play函數(shù)就行了,其調(diào)用格式如下:


            Play(樂曲名,調(diào)號(hào),升降八度,演奏速度);

            經(jīng)過實(shí)踐,此函數(shù)的的后三個(gè)參數(shù)分別設(shè)為0,2和350時(shí)演奏出的音樂比較符合“原味”,下面給出本站的入門型51實(shí)驗(yàn)板結(jié)合此工具作的音樂程序:


            //51單片機(jī)播放音樂庫文件
            /**************************************************************************
            SOUND PLAY FOR 51MCU
            COPYRIGHT (c) 2005 BY JJJ.
            -- ALL RIGHTS RESERVED --
            File Name: SoundPlay.h
            Author: Jiang Jian Jun
            Created: 2005/5/16
            Modified: NO
            Revision: 1.0
            *******************************************************************************/
            /*說明**************************************************************************
            曲譜存貯格式 unsigned char code MusicName{音高,音長(zhǎng),音高,音長(zhǎng)...., 0,0}; 末尾:0,0 表示結(jié)束(Important)
            音高由三位數(shù)字組成:
            個(gè)位是表示 1~7 這七個(gè)音符
            十位是表示音符所在的音區(qū):1-低音,2-中音,3-高音;
            百位表示這個(gè)音符是否要升半音: 0-不升,1-升半音。
            音長(zhǎng)最多由三位數(shù)字組成:
            個(gè)位表示音符的時(shí)值,其對(duì)應(yīng)關(guān)系是:
            |數(shù)值(n): |0 |1 |2 |3 | 4 | 5 | 6
            |幾分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
            十位表示音符的演奏效果(0-2): 0-普通,1-連音,2-頓音
            百位是符點(diǎn)位: 0-無符點(diǎn),1-有符點(diǎn)
            調(diào)用演奏子程序的格式
            Play(樂曲名,調(diào)號(hào),升降八度,演奏速度);
            |樂曲名 : 要播放的樂曲指針,結(jié)尾以(0,0)結(jié)束;
            |調(diào)號(hào)(0-11) : 是指樂曲升多少個(gè)半音演奏;
            |升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
            |演奏速度(1-12000): 值越大速度越快;
            ***************************************************************************/
            #ifndef __SOUNDPLAY_H_REVISION_FIRST__
            #define __SOUNDPLAY_H_REVISION_FIRST__
            #include
            //**************************************************************************
            #define SYSTEM_OSC 11059200//12000000 //定義晶振頻率12000000HZ
            #define SOUND_SPACE 4/5 //定義普通音符演奏的長(zhǎng)度分率,//每4分音符間隔
            sbit BeepIO = P3^5; //定義輸出管腳
            unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
            unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置
            unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
            unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時(shí)器初值暫存
            unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音長(zhǎng)定時(shí)器初值暫存
            //**************************************************************************
            void InitialSound(void)
            {
            BeepIO = 1;
            Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計(jì)算TL1應(yīng)裝入的初值 (10ms的初裝值)
            Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計(jì)算TH1應(yīng)裝入的初值
            TH1 = Sound_Temp_TH1;
            TL1 = Sound_Temp_TL1;
            TMOD |= 0x11;
            ET0 = 1;
            ET1 = 0;
            TR0 = 0;
            TR1 = 0;
            EA = 1;
            }
            void BeepTimer0(void) interrupt 1 //音符發(fā)生中斷
            {
            BeepIO = !BeepIO;
            TH0 = Sound_Temp_TH0;
            TL0 = Sound_Temp_TL0;
            }
            //**************************************************************************
            void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
            {
            unsigned int NewFreTab[12]; //新的頻率表
            unsigned char i,j;
            unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
            unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
            for(i=0;i<12;i++) // 根據(jù)調(diào)號(hào)及升降八度來生成新的頻率表
            {
            j = i + Signature;
            if(j > 11)
            {
            j = j-12;
            NewFreTab[i] = FreTab[j]*2;
            }
            else
            NewFreTab[i] = FreTab[j];
            if(Octachord == 1)
            NewFreTab[i]>>=2;
            else if(Octachord == 3)
            NewFreTab[i]<<=2;
            }
            SoundLength = 0;
            while(Sound[SoundLength] != 0x00) //計(jì)算歌曲長(zhǎng)度
            {
            SoundLength+=2;
            }
            Point = 0;
            Tone = Sound[Point];
            Length = Sound[Point+1]; // 讀出第一個(gè)音符和它時(shí)時(shí)值
            LDiv0 = 12000/Speed; // 算出1分音符的長(zhǎng)度(幾個(gè)10ms)
            LDiv4 = LDiv0/4; // 算出4分音符的長(zhǎng)度
            LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長(zhǎng)間隔標(biāo)準(zhǔn)
            TR0 = 0;
            TR1 = 1;
            while(Point < SoundLength)
            {
            SL=Tone%10; //計(jì)算出音符
            SM=Tone/10%10; //計(jì)算出高低音
            SH=Tone/100; //計(jì)算出是否升半
            CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對(duì)應(yīng)音符的頻率
            if(SL!=0)
            {
            if (SM==1) CurrentFre >>= 2; //低音
            if (SM==3) CurrentFre <<= 2; //高音
            Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計(jì)算計(jì)數(shù)器初值
            Sound_Temp_TH0 = Temp_T/256;
            Sound_Temp_TL0 = Temp_T%256;
            TH0 = Sound_Temp_TH0;
            TL0 = Sound_Temp_TL0 + 12; //加12是對(duì)中斷延時(shí)的補(bǔ)償
            }
            SLen=LengthTab[Length%10]; //算出是幾分音符
            XG=Length/10%10; //算出音符類型(0普通1連音2頓音)
            FD=Length/100;
            LDiv=LDiv0/SLen; //算出連音音符演奏的長(zhǎng)度(多少個(gè)10ms)
            if (FD==1)
            LDiv=LDiv+LDiv/2;
            if(XG!=1)
            if(XG==0) //算出普通音符的演奏長(zhǎng)度
            if (SLen<=4)
            LDiv1=LDiv-LDiv4;
            else
            LDiv1=LDiv*SOUND_SPACE;
            else
            LDiv1=LDiv/2; //算出頓音的演奏長(zhǎng)度
            else
            LDiv1=LDiv;
            if(SL==0) LDiv1=0;
            LDiv2=LDiv-LDiv1; //算出不發(fā)音的長(zhǎng)度
            if (SL!=0)
            {
            TR0=1;
            for(i=LDiv1;i>0;i--) //發(fā)規(guī)定長(zhǎng)度的音
            {
            while(TF1==0);
            TH1 = Sound_Temp_TH1;
            TL1 = Sound_Temp_TL1;
            TF1=0;
            }
            }
            if(LDiv2!=0)
            {
            TR0=0; BeepIO=1;
            for(i=LDiv2;i>0;i--) //音符間的間隔
            {
            while(TF1==0);
            TH1 = Sound_Temp_TH1;
            TL1 = Sound_Temp_TL1;
            TF1=0;
            }
            }
            Point+=2;
            Tone=Sound[Point];
            Length=Sound[Point+1];
            }
            BeepIO = 1;
            }
            //**************************************************************************
            #endif
            //揮著翅膀的女孩
            unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
            0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
            0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
            0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
            0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
            0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
            0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
            0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
            0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
            0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
            0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
            0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
            0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
            0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
            0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
            0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
            0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
            0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
            0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
            0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
            0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
            0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
            0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
            0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
            0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
            0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
            0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
            0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
            0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
            0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
            0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
            0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
            0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
            0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
            0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
            0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
            //同一首歌
            unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
            0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
            0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
            0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
            0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
            0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
            0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
            0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
            0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
            0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
            0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
            0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
            0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
            0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
            0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
            0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
            0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
            0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
            0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
            0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
            0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
            0x00,0x00 };
            //兩只蝴蝶
            unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
            0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
            0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
            0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
            0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
            0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
            0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
            0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
            0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
            0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
            0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
            0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
            0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
            0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
            0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
            0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
            0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
            0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
            0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
            0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
            0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
            0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
            0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
            0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
            0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
            0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
            0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
            0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
            0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
            0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
            0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
            0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
            0x10,0x03, 0x15,0x00, 0x00,0x00 };
            void main()
            {
            InitialSound();
            while(1)
            {
            Play(Music_Girl,0,2,350);
            Play(Music_Same,0,2,350);
            Play(Music_Two,0,2,350);
            }
            }

            點(diǎn)擊下載Music Encode

            //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

            再例如:關(guān)于“世上只有媽媽好”的單片機(jī)音樂演奏程序

            單片機(jī)演奏一個(gè)音符,是通過引腳,周期性的輸出一個(gè)特定頻率的方波。
            這就需要單片機(jī),在半個(gè)周期內(nèi)輸出低電平、另外半個(gè)周期輸出高電平,周而復(fù)始。
            半個(gè)周期的時(shí)間是多長(zhǎng)呢?眾所周知,周期為頻率的倒數(shù),可以通過音符的頻率計(jì)算出半周期。
            演奏時(shí),要根據(jù)音符頻率的不同,把對(duì)應(yīng)的、半個(gè)周期的定時(shí)時(shí)間初始值,送入定時(shí)器,再由定時(shí)器按時(shí)輸出高低電平。

            下面是個(gè)網(wǎng)上廣泛流傳的單片機(jī)音樂演奏程序,它可以循環(huán)的播放“世上只有媽媽好”這首樂曲。很多人都關(guān)心如何修改這個(gè)樂曲的內(nèi)容,但是不知如何入手。
            做而論道對(duì)這個(gè)程序,給出說明,希望對(duì)大家有所幫助,以后大家自己就能夠編寫進(jìn)去新的樂曲。

            在這個(gè)程序中,有兩個(gè)數(shù)據(jù)表,其中存放了事先算好的、各種音符頻率所對(duì)應(yīng)的、半周期的定時(shí)時(shí)間初始值。
            有了這些數(shù)據(jù),單片機(jī)就可以演奏從低音、中音、高音和超高音,四個(gè)八度共28個(gè)音符。

            演奏樂曲時(shí),就根據(jù)音符的不同數(shù)值,從半周期數(shù)據(jù)表中找到定時(shí)時(shí)間初始值,送入定時(shí)器即可控制發(fā)音的音調(diào)。
            比如把表中的0xF2和0x42送到定時(shí)器,定時(shí)器按照這個(gè)初始值來產(chǎn)生中斷,輸出的方波,人們聽起來,這就是低音1。

            樂曲的數(shù)據(jù),也要寫個(gè)數(shù)據(jù)表,程序中以 code unsigned char sszymmh[] 命名。
            這個(gè)表中每三個(gè)數(shù)字,說明了一個(gè)音符,它們分別代表:
            第一個(gè)數(shù)字是音符的數(shù)值1234567之一,代表多來咪發(fā)...;
            第二個(gè)數(shù)字是0123之一,代表低音、中音、高音、超高音;
            第三個(gè)數(shù)字是時(shí)間長(zhǎng)度,以半拍為單位。
            樂曲數(shù)據(jù)表的結(jié)尾是三個(gè)0。

            程序如下:

            #include
            sbit speaker = P1^7;
            unsigned char timer0h, timer0l, time;
            //--------------------------------------
            //單片機(jī)晶振采用11.0592MHz
            // 頻率-半周期數(shù)據(jù)表 高八位 本軟件共保存了四個(gè)八度的28個(gè)頻率數(shù)據(jù)
            code unsigned char FREQH[] = {
            0xF2, 0xF3, 0xF5, 0xF5, 0xF6, 0xF7, 0xF8, //低音1234567
            0xF9, 0xF9, 0xFA, 0xFA, 0xFB, 0xFB, 0xFC, 0xFC,//1,2,3,4,5,6,7,i
            0xFC, 0xFD, 0xFD, 0xFD, 0xFD, 0xFE, //高音 234567
            0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFF}; //超高音 1234567

            // 頻率-半周期數(shù)據(jù)表 低八位
            code unsigned char FREQL[] = {
            0x42, 0xC1, 0x17, 0xB6, 0xD0, 0xD1, 0xB6, //低音1234567
            0x21, 0xE1, 0x8C, 0xD8, 0x68, 0xE9, 0x5B, 0x8F, //1,2,3,4,5,6,7,i
            0xEE, 0x44, 0x6B, 0xB4, 0xF4, 0x2D, //高音 234567
            0x47, 0x77, 0xA2, 0xB6, 0xDA, 0xFA, 0x16}; //超高音 1234567
            //--------------------------------------
            //世上只有媽媽好數(shù)據(jù)表 要想演奏不同的樂曲, 只需要修改這個(gè)數(shù)據(jù)表
            code unsigned char sszymmh[] = {
            6, 2, 3, 5, 2, 1, 3, 2, 2, 5, 2, 2, 1, 3, 2, 6, 2, 1, 5, 2, 1,
            //一個(gè)音符有三個(gè)數(shù)字。前為第幾個(gè)音、中為第幾個(gè)八度、后為時(shí)長(zhǎng)(以半拍為單位)。
            //6, 2, 3 分別代表:6, 中音, 3個(gè)半拍;
            //5, 2, 1 分別代表:5, 中音, 1個(gè)半拍;
            //3, 2, 2 分別代表:3, 中音, 2個(gè)半拍;
            //5, 2, 2 分別代表:5, 中音, 2個(gè)半拍;
            //1, 3, 2 分別代表:1, 高音, 2個(gè)半拍;
            //
            6, 2, 4, 3, 2, 2, 5, 2, 1, 6, 2, 1, 5, 2, 2, 3, 2, 2, 1, 2, 1,
            6, 1, 1, 5, 2, 1, 3, 2, 1, 2, 2, 4, 2, 2, 3, 3, 2, 1, 5, 2, 2,
            5, 2, 1, 6, 2, 1, 3, 2, 2, 2, 2, 2, 1, 2, 4, 5, 2, 3, 3, 2, 1,
            2, 2, 1, 1, 2, 1, 6, 1, 1, 1, 2, 1, 5, 1, 6, 0, 0, 0};
            //--------------------------------------

            void t0int() interrupt 1 //T0中斷程序,控制發(fā)音的音調(diào)
            {
            TR0 = 0; //先關(guān)閉T0
            speaker = !speaker; //輸出方波, 發(fā)音
            TH0 = timer0h; //下次的中斷時(shí)間, 這個(gè)時(shí)間, 控制音調(diào)高低
            TL0 = timer0l;
            TR0 = 1; //啟動(dòng)T0
            }
            //--------------------------------------
            void delay(unsigned char t) //延時(shí)程序,控制發(fā)音的時(shí)間長(zhǎng)度
            {
            unsigned char t1;
            unsigned long t2;
            for(t1 = 0; t1 < t; t1++) //雙重循環(huán), 共延時(shí)t個(gè)半拍
            for(t2 = 0; t2 < 8000; t2++); //延時(shí)期間, 可進(jìn)入T0中斷去發(fā)音
            TR0 = 0; //關(guān)閉T0, 停止發(fā)音
            }
            //--------------------------------------
            void song() //演奏一個(gè)音符
            {
            TH0 = timer0h; //控制音調(diào)
            TL0 = timer0l;
            TR0 = 1; //啟動(dòng)T0, 由T0輸出方波去發(fā)音
            delay(time); //控制時(shí)間長(zhǎng)度
            }
            //--------------------------------------
            void main(void)
            {
            unsigned char k, i;
            TMOD = 1; //置T0定時(shí)工作方式1
            ET0 = 1; //開T0中斷
            EA = 1; //開CPU中斷
            while(1) {
            i = 0;
            time = 1;
            while(time) {
            k = sszymmh[i] + 7 * sszymmh[i + 1] - 1;
            //第i個(gè)是音符, 第i+1個(gè)是第幾個(gè)八度
            timer0h = FREQH[k]; //從數(shù)據(jù)表中讀出頻率數(shù)值
            timer0l = FREQL[k]; //實(shí)際上, 是定時(shí)的時(shí)間長(zhǎng)度
            time = sszymmh[i + 2]; //讀出時(shí)間長(zhǎng)度數(shù)值
            i += 3;
            song(); //發(fā)出一個(gè)音符
            } } }
            //======================================
            應(yīng)網(wǎng)友要求,下面再詳細(xì)寫一下樂譜和數(shù)據(jù)的轉(zhuǎn)換關(guān)系。
            以李叔同大師的《送別》的前二小節(jié)來說明轉(zhuǎn)換的方法。

            這部分的歌詞是:“長(zhǎng) 亭 外, 古 道 邊,”;
            這部分的樂譜是:| 5 35 1 - | 6 16 5 - |。
            (注意:樂譜中的1是高音,上邊是帶點(diǎn)的;還有些音符,應(yīng)該有下劃線,在這里都無法標(biāo)出。感興趣的網(wǎng)友應(yīng)該去查看正規(guī)的樂譜。)

            那么,據(jù)此就可以寫出《送別》前二小節(jié)的數(shù)據(jù)表:
            //--------------------------------------
            code unsigned char sszymmh[] = {
            5, 2, 2, 3, 2, 1, 5, 2, 1, 1, 3, 4,
            //嗦,中音,2個(gè)半拍; 咪,中音,1個(gè)半拍; 嗦,中音,1個(gè)半拍; 哆,高音,4個(gè)半拍
            6, 2, 2, 1, 3, 1, 6, 2, 1, 5, 2, 4,
            //啦,中音,2個(gè)半拍; 哆,高音,1個(gè)半拍; 啦,中音,1個(gè)半拍; 嗦,中音,4個(gè)半拍
            0, 0, 0};
            //結(jié)束標(biāo)記
            //--------------------------------------

            記?。喝齻€(gè)數(shù)字一組,代表一個(gè)音符。
            第一個(gè)數(shù)字是1234567之一,代表音符哆來咪發(fā)...;
            第二個(gè)數(shù)字是0123之一,代表低音、中音、高音、超高音;
            第三個(gè)數(shù)字是半拍的個(gè)數(shù),代表時(shí)間長(zhǎng)度。
            當(dāng)三個(gè)數(shù)字都是0,就代表樂曲數(shù)據(jù)表的結(jié)尾。

            用這個(gè)數(shù)據(jù)表,替換掉程序中《世上只有媽媽好》的數(shù)據(jù)表,本程序就可以播放《送別》的前兩小節(jié)。



            評(píng)論


            技術(shù)專區(qū)

            關(guān)閉